Tuesday, December 12, 2006

The Big Idea





"I want the world. I want the whole world. I want to lock it all up in my pocket. It's my bar of chocolate. Give it to me now. "

I have been world a'building intermittently for quite a spell, and things are coming around nicley. My pantheon sits proudly atop their mountain, except for the Dead God, and my races , both created by holy notion, and those of sorcerous means, are dwelling and doing what they can for themselves. Wars have been fought, kingdoms, heavens, and magics won and lost. But lo...what is that? That is the campaign; the catalyst of world subjugation; the breaking of a world.



Anywho, my system is how I/we had envisioned it to be, more low magic, high on the riddle of steel, where hit points are based on class and size, and armor provides protection from damage. Magik when applied in this system is lethal, if not devastating, when in use. Firepower aplenty. Classes are a necessary evil, perhaps so you can say I am a whatever, but its basically the core four, but with added perkiness. Man at arms have the variations, accordingly, as the campaign sees fit.

I/we wanted the system to be familiar, and easy to retain. It is more simplistic than it reads, but I think I will be at the "kill or be killed" level of the game, where, whomever acts first will kill, or severely maim, their opponent, especially the Big Nasties, dragons and colossal creatures like this big boy before I should be.





We wanted a realistic feel, but did not want to be bogged down in minutia, and who the hell does.
I like the rolling of dice and game interaction that requires the shiny dice and more rolling, but with hits at a low, I will have issues. I think Arduin did the modifiers based on size also, but I dont think the Intergallactic Dragon, and or Nuetronium variety, will fit in my campaign.

Anywho I think I have a nice take on things, with curves here and there, and have incorporated most of the base of d20 so anyone can grasp the system. I just have to do the final approach, and polish off the rust, and give it a playtest, and spellcheck, oh how we hate spellcheck.

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