
First time playing the game was way back when even before the boxed basic set, when things where not packaged for mass consumption. Steve ran Into the Unknown, B1, I think, if memory serves, shortly before the leap to the Hardcovers.
It was the easy version, long before feats and such, just a guy and his sword, some monsters, loot, and general mayhem. We even had the dice sets you had to color with chalk. Anyone remember that far back? I think it is circa man just discovering fire, and or the Cubs winning the series
I can recall the first character I played. Kargnot the Slayer. I think the name came from a list of names in the back of the book that helped spur the imagination of slow starters. Tall, and long of limb, just like me, and a gait just short of swagger, Kargnot exploded onto the scene. Note that is "Karg-not", and not "Karg-no" cause who wants to be French and a swordsman.
Anywho, we were all there, stumbling about, eating green slime, accidently mind you, and attacking Koblods and monsters of all kinds cause the gods give glory to the bold, and the screaming red itchies to the weak. Darin was there too, he was also a fighter type, like Lumpy to my Beaver, we soon realized talking to things like "fleshy headed mutant are you friendly?", was usually answered with "no way eh, radiation has made me a mutant of civilization." Talking made you food for something else, and we soon adopteded a shoot first and the gods be damned approach to encounters. This technique coupled with "RUN AWAY!" worked wonders on survivabilty and morale. It also gave life to the "I follow, cowering in fear" style of play.
It was the easy version, long before feats and such, just a guy and his sword, some monsters, loot, and general mayhem. We even had the dice sets you had to color with chalk. Anyone remember that far back? I think it is circa man just discovering fire, and or the Cubs winning the series
I can recall the first character I played. Kargnot the Slayer. I think the name came from a list of names in the back of the book that helped spur the imagination of slow starters. Tall, and long of limb, just like me, and a gait just short of swagger, Kargnot exploded onto the scene. Note that is "Karg-not", and not "Karg-no" cause who wants to be French and a swordsman.
Anywho, we were all there, stumbling about, eating green slime, accidently mind you, and attacking Koblods and monsters of all kinds cause the gods give glory to the bold, and the screaming red itchies to the weak. Darin was there too, he was also a fighter type, like Lumpy to my Beaver, we soon realized talking to things like "fleshy headed mutant are you friendly?", was usually answered with "no way eh, radiation has made me a mutant of civilization." Talking made you food for something else, and we soon adopteded a shoot first and the gods be damned approach to encounters. This technique coupled with "RUN AWAY!" worked wonders on survivabilty and morale. It also gave life to the "I follow, cowering in fear" style of play.
What fun though. Every encounter we worried about death, so we were not so foolhardy as to think we could survive every sword stroke, but the idea of loot and better gear, would erase any ideas of mortality.
On another note the pics come from privateer press again (see links), and the mage hunter is a cool concept. In my Big Idea, there was a magic purge, where all manner of magicker, or magical creature were put to the sword. So the demis are rare, magikcers, maybe rarer still, and there are those that still seek them out. It was a way to make sense of the Ranger class for me, but its a work in progress.

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