Tuesday, August 03, 2010

Ancient Words Of Power

The words of power, from a language predating the Gods themselves, are few. Nine words of power exist. They are in no order, Compel, Invoke, Heal, Seek, Speak, Ward, Conjure, Summon, and Transform. Words are simliar to the 3E spell schools. Each level of spell cost the like in mana.

A typical mishap table would look something like this, either varying for the % of failure possibly:

1) Floor is mud now. Waist deep so plan accordingly
2) Voice becomes God-like, deafens all in 60' radius 2-12.
3) anti-magic shell around caster 3d6 rounds. (shhhh it's a secret)
4) drains 1 item of all magic randomly
5) any shadow in a 30' radius is now a strength draining shadow. Best of luck.
6) Hey Tom Thumb, you are 6 inches tall, maybe permanently.
7) Weakness 30' radius
8) Reverse gravity every third round. Take damage accordingly.
9) Anyone say minor earthquake.
10) Spiders. It's raining spiders. Assorted types.
11) Darkness on caster 30' radius
12) Sex change. D'oh.
13) Random person/creature becomes a Dire Bear
14) Dont harp on harpies. 3D6 appear.
15) Animates all weapons 60'radius. Rounds 2-12.
16) Congradulations you have a GAZE attack. Take a care where you look. Lingers for 1d6.
17) Missles thrown or shot become Giant Wasps. 2-12 rounds
18)Speaker head becomes 3x actual size.
19)Flying Monkeys. A whole slew. 6 + 6d6. Nasty creatures.
20) Fog of Whack. No sound penetrates, and regardless of vision, cant see crap. Good luck. 60'.

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