Saturday, July 31, 2010

Homebrew: The World of Phoo

In the World of Phoo, everyone respects the ultimate power of magic.


Magic focuses on the use of ancient words of power, where great magics are bent to will, very similar to magic schools of 3e fame.



Each one word known can produce a variety of spell -like results if the speaker can harness the power. Each Speaker has a pool of mana he may drain for each effect. Mana is intelligence modifier + 1 per level. So a first level Speaker who has high intelligence can cast any effect that he has enough mana to perform. With a +3 modifier and 1 at first level, gives a rookie Speaker 4 Mana which could be turned into 4 first level effects, 2 second level effects , or 1 fourth level result. For every level past the Speaker the effect derives, a percentage is added to the chance of magical mishap, either 10 or 15 %. So a rookie can cast fireball to save his party, but his chances of causing the unknown are vast ( either 20% or 30%).


The number of words known is based on Charisma modifier, and the levels to which these words are a combination of Wisdom modifier +1d4. (If only one is known the level is 9 of course).


Magickers are viewed with suspicion in some areas, and are viewed with great awe in others. They also have a great HAT that they are capable of using like a miscellaneous magic item Bag O Tricks at one critter every other level.

The Speaker also constructs a conduit of magical WHIMSY, either a rod, staff, or wand that allows for storage of some mana, and reduces spell failure and or magical mishap. Sample list to follow.

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