Each one word known can produce a variety of spell -like results if the speaker can harness the power. Each Speaker has a pool of mana he may drain for each effect. Mana is intelligence modifier + 1 per level. So a first level Speaker who has high intelligence can cast any effect that he has enough mana to perform. With a +3 modifier and 1 at first level, gives a rookie Speaker 4 Mana which could be turned into 4 first level effects, 2 second level effects , or 1 fourth level result. For every level past the Speaker the effect derives, a percentage is added to the chance of magical mishap, either 10 or 15 %. So a rookie can cast fireball to save his party, but his chances of causing the unknown are vast ( either 20% or 30%).
The number of words known is based on Charisma modifier, and the levels to which these words are a combination of Wisdom modifier +1d4. (If only one is known the level is 9 of course).
Magickers are viewed with suspicion in some areas, and are viewed with great awe in others. They also have a great HAT that they are capable of using like a miscellaneous magic item Bag O Tricks at one critter every other level.
The Speaker also constructs a conduit of magical WHIMSY, either a rod, staff, or wand that allows for storage of some mana, and reduces spell failure and or magical mishap. Sample list to follow.
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