Tuesday, September 11, 2007

Arrowflight


I read a review of this game, put out by Deep 7, which I think is now out-of-print on the Ogre Cave website a while ago. It could have been a long while, but I ran across the game review again, and was wondering if anyone has seen and or played it? The review hinted at some cool details concerning magic and character creation as follows:
"Organizational problems aside, though, character creation is the place where the game shines the brightest. Characters consist of eight attributes and numerous skills; nothing too new here, though I love the Mana and Spirit attributes, which measure a character's connection to the physical and spiritual planes -- run out of Mana and you're a ghost, run out of Spirit and you're a soulless undead beast. A player's race determines limits on the attributes and offers some special abilities, but beyond this, the main limit on character creation is the player's imagination. Players aren't restrained by character classes (there aren't any) or threatened by bad luck (there's no dice-rolling involved in character generation), so it's not hard to create a balanced representation of almost any character concept simply by spending points in the right places. Even individual spells can be completely customized -- a wide variety of templates are available, and they can be modified using a point based system. A complex casting procedure can be used to balance out the difficulty of achieving spectacular results. As a GM whose players often try to create characters that are hard to define in the restrictive game terms of most systems, I was grateful for Arrowflight's flexibility. "
Turning into a ghost is new to me, as well as an undead beast. Who hasnt wanted to become an undead beast?
I guess there is always EBAY.

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