

Anywho, let the PCs wander about the wilderness, and stumble onto a ferry, or some type of river transport, kind of a Inn of Intrige on the water. A common threat amongst strangers, and an inability to escape said strife, that is no doubt leathal, works well in story for Hollywood, like Aliens, Jaws, Night of the Living Dead, and many others, and it will work here. (maybe a vampire cloistered away on board).
Or something... maybe the assasin shows up on board, lizardish tail- whipping in all his/her reptilian glory, or maybe the guild has a member or two , with an offer few can, or have refused. Maybe a impish like demon thing is causing the deaths among crew or passengers, invisible and deadly, or maybe a 'ganger posing as such and getting new victims. Its a chance to get new contacts and colorful NPCs, good and bad, and its a different culture and locale that usual, complete with its own language and customs to incorporate into play. PCs give great cues so watch for em.
Anywho, next is the Big City, full of tons of NPCs and interesting people, hooks, adventures, and so on. Pcs should be of decent level 5-6 or so, so they should have plenty of fun, since hits, and skills, and feats should be semi substantial, unless players have fallen, and are new characters that have launched off the crew or passengers, and fellow adventurers from the Inn of Intrigue.
Main plot should move forward thanks to the mobbish guild members, or the emissary of the benefactor paying for the gizmo, or the wizard it was stolen from, and or sect members, or maybe, just maybe, there is a goodie type ready to kill all to destroy it. A knightly sappy guy, that has a big pointy sword or spear.

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