

And it was good. Conan was confused as to what was best in life.





Anywho, let the PCs wander about the wilderness, and stumble onto a ferry, or some type of river transport, kind of a Inn of Intrige on the water. A common threat amongst strangers, and an inability to escape said strife, that is no doubt leathal, works well in story for Hollywood, like Aliens, Jaws, Night of the Living Dead, and many others, and it will work here. (maybe a vampire cloistered away on board).
Or something... maybe the assasin shows up on board, lizardish tail- whipping in all his/her reptilian glory, or maybe the guild has a member or two , with an offer few can, or have refused. Maybe a impish like demon thing is causing the deaths among crew or passengers, invisible and deadly, or maybe a 'ganger posing as such and getting new victims. Its a chance to get new contacts and colorful NPCs, good and bad, and its a different culture and locale that usual, complete with its own language and customs to incorporate into play. PCs give great cues so watch for em.

Anywho, next is the Big City, full of tons of NPCs and interesting people, hooks, adventures, and so on. Pcs should be of decent level 5-6 or so, so they should have plenty of fun, since hits, and skills, and feats should be semi substantial, unless players have fallen, and are new characters that have launched off the crew or passengers, and fellow adventurers from the Inn of Intrigue.
Main plot should move forward thanks to the mobbish guild members, or the emissary of the benefactor paying for the gizmo, or the wizard it was stolen from, and or sect members, or maybe, just maybe, there is a goodie type ready to kill all to destroy it. A knightly sappy guy, that has a big pointy sword or spear.
Anything else that happens is up to the players and or GM. The City Books give good idears for what can be done, but feel free to tweek as you go. I list about 50 or so hooks and idears for the city gear, and it helps to have a list of names and one or two word descriptions so you can add a hook to your characters... like balding pate, stammering, or twitchy.... something that marks him or her memorable to the players. I like the gnomish hookers, who can forget them?

I like it anyway.
I think it helps a bit when tweeking a new campaign, new art never fails to impress, and or maybe a new race or monster, perhaps a spin on an old race... who knows.



I am sure there is more in the trove, books I will be surprized that I still have in one condition or another. I did the whole X-people thing then, and got on board before #200, and went back near #180. My brother, the Human Parasite, uses everything as a coaster, so some will not be mint.
Anywho, the Cars till jam, if that is still a hip word, and I was digging on their greatest hits recently. And a friend of mine I hadnt seen in years came back for the funeral, almost twenty years, and come to find out when he played in Harsh, Chaka Khan opened for him. The Chaka Kahn. Wow. Who knew?
Life is full of suprizes.





No one does it any better, and he writes most of the books he is an artist on. His unique take on the brainy Reed Richards, and his manner of eggheaded speak, rivaling a nonsensical stream of blathering consciousness is one not to miss. I think he adjusts the "positronic existentialators" on the Rosebud to no avail. He could help with the visual side of the game, as well as helping to shape its stage and players. IF he made a game I would buy it regardless of content. I wouldnt care if starting characters were insurance salesmen at a seminar.



"If you're wrong, Benson, my revenge will be slow and unpleasant. I will turn you inside out over a very long period of time."
Thank you Master... thank you




Anywho... you get the idea. I like the change of venue, and it keeps players guessing even after years of playing, and allows me to set enviroments that they interact with, and help drive the plot.
I dig the Bazaars, where everything is for sale, the thieves, the loot, etc.



Creepy. A shout out to Rackham minis here at http://www.rackham-store.com


I would love to buy this Khador Battle Group, to incorporate into my campaign, and wow my characters with the shading and vivid color. My good friend Mike spends alot of his disposable income, (and some non) on books, minis, toys and the like, (no kids), and his wife does lecture him on the "use" of his piles that became bookcases, that begat rooms full of nerdy fare, from Mars Attacks toys to genuine Star Trek Phaser replicas, and yes complete with sound effects. I can confirm there is no setting that is "to annoy" on the Phaser.
Our hobby is farely cheap. There are no dues, or fees, green or otherwise. We need no equipment really, and sometimes our manuals are also unnecessary. We never get rained out, postponed, or have injuries. These circumstances should be applauded.
I know one guy that only bought a bag of dice, and one mini in the 15 years he played. He would buy the Troll. Even if he does not play much anymore. Just because it's cool.







I am giving a shout out to Privateer Press here. I love the look of their minis, and the Monsternomicon. I have waited eons for the campaign book, since they were re-working it to coincide with the launch of 3.5. I have not seen it as yet, but I am sure it will not disappoint.
I love the spin on monster types, cause I love the confusion on the PC's faces when they cant guess the hit points, AC, and the like. Hehehe.
But anywho, I am thinking about incorporating their gear into my new big IDEA, and I can take what I like and leave the rest like at the salad bar. I am working on the whole thing, system, campaign, milieu, the whole she-bang.
Wish me luck. System is the least of my worries, since I think PC's care about it the least, but everything else is their meat and taters, and I am doing what I do.