Todd, Darin, and I along with Mike of course, were set to play a converted mod that Mike had recently acquired, but it was higher in level then our current characters were, and Mike did not want to dumb it down for our mids, so he allowed us to create some new characters with henchman to enjoy the mayhem. So we all picked paladins. Then we picked all gnomes, and of how Mike hates gnomes, as henchmen. He really fumed at this, not the kniniggets mind you, but three gnomes.... "waste of paper" he calls 'em. We originally wanted all three magickers, but settled on two magickers, and a poor thief, one palladin was trying and not succeeding to convert. Gave em all little wart hog mounts, and little banners blazoned with our heraldic symbols we did, and bade them to sing us songs, as we sallied hither and yon.
But what ho?, we came upon a tower of obvious evil, and we made our plan to investigate, i.e. sacrifice a gnome, the tower as to finding a means of entering. We made our camp, and gnomes pitched our pavallions far from the watchful tower.
Evidently we could not find the "funnel" that would allow us access, so we in turn chose to assualt the castle. We rode forth and said "have at you to the tower". Anywho, a guard, whom we called "lackey" and or "peasant" told us to state our business, and we proudly said, "To kill your master and loot his tower". He did not take this well. One gnome magicker, Louis, fireballed the gatehouse from which he had been addressing us for his insolence. We told the wall that we would make ourselves available for combat on the green.
Soon enough there was combat with some mounted, armed, and soon to be dead men, before we had it out with a dragon of great size, who possessed large, nasty, pointed teeth. He proceeded to eat our gnomes, their wart hogs, our tents, and banners, as we retreated to better ground as to lure him to our position that favored us militarily. Yoinks and Away I think I said.
Well, Mike, yes the GM, blamed us for fouling up his great Tower of Ultimate Evil. He hates to be funnelled as a player for he is one of those, "outside the box thinkers" whom one can never prepare for as a GM, that always throw a wrench in regular play, since rules cannot allow for everything, and if a there is no rule that says I can't then I must be able to, i.e. see why starting characters cannot buy trained killer war dogs, and some physics rules have to be ignored.
There was some secret way, passage, thingy, we were suppossed to see, get, use, that we did not see, get or use, and he blamed that on our party make-up, and of course our beloved gnomes. I fought the good fight verbally anyway, using said argument, and given little option, after we wasted time trying to deduce a way of entering, we thought being kniniggets of reputation, that we would challenge the schmoos to some swordplay. He could have adapted a little I said, maybe had a scullery maid escaping the tower, for a better paying gig, would tip us off to the way, passage, thingy, if she could have a rowdy night with the gnomes. maybe. Easy to do.
Its like the time Darin's barbarian kicked the beggar, who jumped up, being a monk of decent level, and proceeded to kick the barbarian, and most of the party, into a more charity-giving frame of mind. Learned a lesson we did about those less fortunate than ourselves. The hard way. You cant be like old wood, breaking before you bend.
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